← Autonomous FR · EN
Privacy policy
Updated on November 10, 2026
In short. Autonomous asks for no account and no e-mail address, and has no advertising ID. To improve the game, it sends anonymous figures about the games played, which can be turned off in the Options and erased from the server at any time. It never sends a name, a text you typed, your IP address or your device's model. This site sets no cookies and uses no trackers or analytics.
Who we are
Autonomous is a game by the LowPoly Dynamic studio (Emmanuel Bouillon), the controller of the data described here. Contact: autonomous@emmanuel-bouillon.info. The game's service runs on a server we administer ourselves; no data is sold, rented or entrusted to a third party.
What stays on your device
Your games and their saves, your settings (volume, interface size, language), what the game has already explained to you and the options you have unlocked stay on the device. They disappear with the game.
What leaves the game
Game statistics (anonymous)
While you play, the game gathers figures and sends them to its server about every five minutes of play and when it closes (a lot waits on the device until the connection allows sending it). The service accepts only these lots and writes them to a database. What they contain:
- Random identifiers: one for the installation (drawn at random the first time, renewed after 13 months, so the old one is no longer linked to the new one), one for each game, one for each time the game is launched. They are not linked to you, to your device or to any account. If you used the tester mode (five taps on the version number), a flag says so, so test games are not mixed with the others.
- The device in broad bands: the game version, the platform (Windows or Android), the screen height rounded to the nearest 240 pixels, its proportions, the interface zoom, the system language and the game's language, the memory in gigabytes (rounded), the number of processor cores, and how the previous session ended (normally, paused or crashed).
- Time: the hour a session began, how long you played, how long the game was paused or at the menu, and for how long at each game speed.
- The game: the map number (its seed), the difficulty level and its rules, the season of arrival, whether it is a new game or a loaded one, whether explanations are on, the options (variants) chosen, the day and the village's population, and the minutes played.
- A reading at each dawn: figures only: day, population (children, elders), houses, the village's morale, days of food left, firewood and stone, the sick and the hungry, buildings built and building sites, fields, and the day's deaths, births, arrivals, refusals and departures.
- Coded events: a short code for what happens in the game: a building placed or finished, a newcomer welcomed or turned away (with their key trade and age), a birth, a death (cause and age), an expedition, a know-how learned, a season, the end of a year, the end of a game…
- The interface: which windows and cards were opened, how many times and for how long, which explanation cards were shown, and how many buildings were started and placed.
- Errors and smoothness: an error's fingerprint, its type, its message with file paths removed (which could contain your user name) and how many times it happened; the frames per second (median and worst) by village size and speed; how often and how long the game saved.
Never: a name or a text you typed (a game's title, a village's name, a settler's first name), your IP address, an account, your device's model or identifier, your location. The service does not read your IP address and does not keep it. These figures serve only to improve the game (balance, errors, what is hard to understand): no advertising, no profiling, no sale, no sharing.
How long. Kept 25 months, then erased. Dates are kept by day, not by minute.
Turning them off. In the Options, “Game data”: nothing is gathered or sent any more, and what was waiting on the device is deleted. Erasing them. In the Options, “Erase my data”: the server erases everything carrying your installation's identifier, and the game draws a new identifier at once. If you are offline, the request waits on the device until it can be sent. The Credits, under “Your data”, show the identifier of your installation. As nothing links these figures to a person, we cannot find “your” data without that identifier.
IP addresses and security
Our service does not record your IP address. To limit abuse (very frequent submissions), it only keeps a fingerprint of the address mixed with a secret changed every day, erased after one hour: it cannot be used to recover the address. Like any website, the web server keeps a technical log of requests (IP address, date, page, including the game's own requests), kept about 30 days for security. Exchanges go over HTTPS.
This site
No cookies, no trackers, no analytics, no resource loaded from a third party (fonts, images, scripts: everything comes from our server). The page language follows your browser, or the FR · EN choice carried in the address. The downloads are plain files.
Children
The game does not ask for age and collects nothing that identifies a child or anyone else: the figures above are about the village, not about the person playing.
Your rights
You can ask to access, correct or erase your data, or object to its processing, by writing to autonomous@emmanuel-bouillon.info. For the game statistics, erasure is immediate from the game (“Erase my data”). You can also contact the CNIL, the French data protection authority (cnil.fr).
Changes
If the game starts sending a new piece of data, this page is updated beforehand, and its date changes. The French version is the reference.