# Autonomous · survival and rebuilding after the collapse · LowPoly Dynamic

> Autonomous: after the collapse, two survivors, a river and wood. Build a camp, then a village that gets through the seasons, welcomes survivors and spans generations. Low poly, isometric, no combat. Windows and Android.

RSS feed: [Autonomous — new versions](https://autonomous.lopody.fr/versions.rss)

a **LowPoly Dynamic** game

The old world has gone dark. What is left is a river, trees and two survivors: it is up to you to turn them into a village.

[Download for Windows](https://autonomous.lopody.fr/Builds/public/Autonomous-Windows.zip) [Download for Android](https://autonomous.lopody.fr/Builds/public/Autonomous.apk)

Version 0.3.180 of November 10, 2026 · in development · Windows and Android

- **2** settlers at the start
- **8** days per season
- **4** difficulty levels, one of them custom
- **∞** maps drawn from a seed

- **Peaceful** : No raiders, no combat: what threatens the camp is winter, hunger and illness.
- **No separate tutorial** : The game explains each mechanic once, when it starts to matter.
- **No trackers** : No cookies and no analytics on this site; in the game, anonymous statistics you can turn off.

## What awaits you

Autonomous is a survival and rebuilding game, isometric and low poly. The old world has stopped: no power, no oil, jammed roads. Two survivors leave the road and find a river, trees, and no one else. You lay out the building sites; they do the rest, day after day, season after season, generation after generation.

### From camp to village

Two settlers arrive at the edge of a map drawn from a seed: a river, a ford, forests, scree, sometimes a pond. You lay out the first cabin; they fell the trees and build it log by log. Then come houses in several models, workshops, a school, a dining hall, baths… up to a village of about forty villagers, for now.

### Four seasons of eight days

The days grow shorter, the trees turn red, the snow falls. In winter nothing grows; on cold nights every house burns wood; frost destroys any crops left in the field. Summer prepares for winter, and it is short.

### Feeding everyone

Berries, fishing with a spear, a cast net and traps, fields dug, sown and watered (even irrigated by canals), a smokehouse, an oven and bread. Fish runs out, fresh food spoils: you have to store, vary and plan ahead.

### Real people

Each settler has a temperament, a morale, friends and rivals, sometimes a partner. Children are born, grow up and go to school; the elders tell stories, then pass away. Everyone ages a year each season.

### Survivors who arrive

Some mornings, someone is waiting at the gate: welcome them or turn them away, sometimes with a whole family. Mason, weaver, mechanic, electrician, forester, fisher, herbalist, doctor, teacher… each key trade unlocks buildings, and the know-how leaves with the last one.

### The ruins

Beyond the map: farms, a gas station, a town, a supermarket, a hospital… You send a team there on a map drawn in ink, with food for the road. They come back with canned food, seeds, remedies, steel tools, scrap, and sometimes what it takes to repair a van.

### Power from the ruins

No new oil: everything comes from the ruins. Solar panels, batteries, motors, wind turbines, a bike generator, a radio… the electrician hooks them up. On the river, a paddle wheel turns a mill.

### A chronicle

The village keeps its memory: a log of events, a chronicle of the year with its curves, a year-end card, graves with their epitaphs. You name the village; the river, the fords and the fields have names of their own.

## In pictures

Views of the game itself, by day and by night, in all four seasons. Tap an image to see it larger.

- ![Summer: two settlers, a log cabin, a first vegetable plot](https://autonomous.lopody.fr/site/img/camp-ete-800.jpg)
- ![Fall: the trees turn red, and it is time to bring in wood and food](https://autonomous.lopody.fr/site/img/automne-800.jpg)
- ![Winter: snow, cold, and nothing grows](https://autonomous.lopody.fr/site/img/hiver-800.jpg)
- ![A winter night: the glow of the hearth in the window](https://autonomous.lopody.fr/site/img/nuit-hiver-800.jpg)
- ![Fields dug, sown and watered](https://autonomous.lopody.fr/site/img/champs-800.jpg)
- ![The common baths: a basin of hot water for the whole village](https://autonomous.lopody.fr/site/img/bains-800.jpg)
- ![The school with its roof lifted: the teacher, the class, the blackboard](https://autonomous.lopody.fr/site/img/ecole-800.jpg)
- ![The dining hall on a winter evening: the whole village has supper together](https://autonomous.lopody.fr/site/img/refectoire-800.jpg)
- ![The windmill, for flour and bread](https://autonomous.lopody.fr/site/img/moulin-800.jpg)
- ![The barnyard: a pen and its henhouse](https://autonomous.lopody.fr/site/img/basse-cour-800.jpg)
- ![The opening: the road is jammed, and the old world has stopped](https://autonomous.lopody.fr/site/img/effondrement-800.jpg)
- ![A map drawn from a seed: river, ford, pond, forests](https://autonomous.lopody.fr/site/img/carte-800.jpg)

![The in-game interface: a settler's profile, with food and villagers at the top left](https://autonomous.lopody.fr/site/img/interface-en-800.jpg)

## From gentlest to harshest

You pick the difficulty for each new game. The first launch opens only the gentlest; the others open as you play.

### Peaceful

For learning: no hygiene, no clothing, no illness, and no one starves or leaves “at the end of their rope”. The only level open at the start.

### Normal

Clothing and the weaver come in, hunger that kills, and the departures of those who have had enough. Opens after a first winter survived.

### Harsh

The full game: hygiene, illness, everything included. Opens after a first year completed on Normal.

### Custom

One box per mechanic: clothing, hygiene, illness, starvation, departures “at the end of their rope”. Opens together with Normal.

Variants also unlock from one game to the next, for good: starting in spring or fall, with a lean bag, or as a family with a six-year-old child.

The game exists in French and in American English, chosen in the Options.

## What's new

### Version 0.3.180 · November 10, 2026

- English is open to everyone: the settlers' talk, the log and the chronicle, the game's explanations, epitaphs and funeral speeches, the cards (death, birth, trade, game over, village name) and the opening.
- A game created in English gets American names (first names, villages, rivers, fords, ponds, fields, ruins); the same map stays the same in either language.
- The language is chosen in the Options ("Language" line); at first launch, the game picks the system's language.
- On a phone, the birth card's "Later" button is easier to tap.

### Version 0.3.179 · November 10, 2026

- Nearly the whole interface now exists in English: a settler's profile, Villagers, Food, Inventory, a building's detail, the building panels, Power, Clothing, Surroundings, Know-how, morale, housing, health.
- What a save file keeps in French (a settler's past, illness notes, remedies, posts) is shown in the game's language.
- A few French slips fixed.

[Follow new versions (RSS feed)](https://autonomous.lopody.fr/versions.rss)

## Your data

Autonomous asks for no account and no e-mail address. To improve the game, it sends figures about the games played, which you can turn off; exactly what this service does is in the [privacy policy](https://autonomous.lopody.fr/confidentialite.php?lang=en).

### Figures, not people

How far games go, population and food day after day, what happens in them as codes, the windows opened, errors, smoothness, the device in broad bands. Never a name, a text you typed, or your IP address.

### Your choice

In the Options: “Game data” to stop sending anything, “Erase my data” to erase from the server everything tied to your installation's number. That number is drawn at random and renewed every 13 months.

### This site

No cookies, no trackers, no analytics, no font or resource loaded from a third party: everything comes from this server.

## Download

Autonomous is in development: a new version comes out often, and this page always gives the latest.

### Windows

Version 0.3.180 of November 10, 2026, 59 MB. 64-bit Windows PC.

[Download the Windows archive (.zip)](https://autonomous.lopody.fr/Builds/public/Autonomous-Windows.zip)

1. Unzip the archive (right-click → **Extract All…**): an **Autonomous** folder appears.
2. In that folder, double-click **Autonomous.exe**.
3. Windows may show “Windows protected your PC”: the game is not signed yet. Choose **More info**, then **Run anyway**.

To update, replace the folder with the new version's: your games live outside it, so they are kept.

### Android

Version 0.3.180 of November 10, 2026, 54 MB. Android 6.0 or newer.

[Download the Android APK](https://autonomous.lopody.fr/Builds/public/Autonomous.apk)

1. Download the APK on the phone, then open it.
2. Android may ask you to allow installing apps from this browser (or this file manager): allow it, then confirm the installation.

To update, install the new version over the old one.

### Stay informed

Every new version, with what's new: the [RSS feed](https://autonomous.lopody.fr/versions.rss). For assistants and robots: the site in [Markdown](https://autonomous.lopody.fr/index.md?lang=en) and its [llms.txt](https://autonomous.lopody.fr/llms.txt).

AUTONOMOUS · a game by the **LowPoly Dynamic** studio ([Lopody](https://lopody.fr/))

No trackers or cookies on this site

[Privacy](https://autonomous.lopody.fr/confidentialite.php?lang=en) · [FR](https://autonomous.lopody.fr/?lang=fr) · **EN**
